Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Asus Tinkerboard
#11
to just update this thread, I found the cause of my flicker, OpenGLES3.0+ is much less forgiving of a large difference between near and far plane in my projection matrix. So I have reduced my far plane considerably when drawing in game models
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



Reply


Messages In This Thread
Asus Tinkerboard - by Brian Beuken - 02-26-2018, 02:06 AM
RE: Asus Tinkerboard - by Brian Beuken - 09-23-2018, 04:56 PM
RE: Asus Tinkerboard - by Brian Beuken - 09-23-2018, 08:51 PM
RE: Asus Tinkerboard - by Brian Beuken - 09-28-2018, 06:15 PM
RE: Asus Tinkerboard - by Brian Beuken - 02-07-2019, 03:01 PM
RE: Asus Tinkerboard - by jomoengineer - 02-09-2019, 11:56 PM
RE: Asus Tinkerboard - by Brian Beuken - 02-10-2019, 12:30 AM
RE: Asus Tinkerboard - by Brian Beuken - 02-10-2019, 04:33 AM
RE: Asus Tinkerboard - by Brian Beuken - 02-10-2019, 02:26 PM
RE: Asus Tinkerboard - by Brian Beuken - 02-17-2019, 02:27 PM
RE: Asus Tinkerboard - by Brian Beuken - 02-23-2019, 06:19 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)