02-23-2019, 06:19 PM
(This post was last modified: 02-23-2019, 06:20 PM by Brian Beuken.)
to just update this thread, I found the cause of my flicker, OpenGLES3.0+ is much less forgiving of a large difference between near and far plane in my projection matrix. So I have reduced my far plane considerably when drawing in game models
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's