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3Dbase code [Chapter 6]
#2
have a look here, if its not there I'll add it tonight
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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3Dbase code [Chapter 6] - by GSalvato - 01-28-2019, 11:31 AM
RE: 3Dbase code [Chapter 6] - by Brian Beuken - 01-28-2019, 02:15 PM
RE: 3Dbase code [Chapter 6] - by GSalvato - 01-28-2019, 03:02 PM
RE: 3Dbase code [Chapter 6] - by Brian Beuken - 01-28-2019, 09:05 PM
RE: 3Dbase code [Chapter 6] - by Brian Beuken - 01-28-2019, 11:12 PM
RE: 3Dbase code [Chapter 6] - by GSalvato - 01-29-2019, 09:28 AM
RE: 3Dbase code [Chapter 6] - by jomoengineer - 01-31-2019, 06:49 AM
RE: 3Dbase code [Chapter 6] - by GSalvato - 01-31-2019, 07:44 PM
RE: 3Dbase code [Chapter 6] - by Brian Beuken - 01-29-2019, 11:56 AM
RE: 3Dbase code [Chapter 6] - by GSalvato - 01-29-2019, 03:36 PM

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