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3Dbase code [Chapter 6]
#5
Oh wait... no I am so sorry, you are right, 3Dbase itself isn't there, I didn't upload it, but it is actually only the framework from which the hellocubes project is then built. I don't actually have that code any more as I updated it into a much more complex project called 3DGeneric. You're not ready to use that yet though as it has the majority of 3D,physics, shaders, shadows culling and so on its meant to be a base project once you get through the book. I will add that now but wait a while before you try to use it..

I will strip HelloMatrix2 back and restore it to 3Dbase as soon as possible, but for now, just try to follow the books updating of hello triangle to display a triangle in 3D, and compare it with HelloMatrix2 which then shows a cube.

Thanks for bringing this error to my notice I will fix it, but you won't miss anything by using HelloMatrix2 instead, you'll just save a bit of typing.

How are you enjoying the book, apart from this error?
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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Messages In This Thread
3Dbase code [Chapter 6] - by GSalvato - 01-28-2019, 11:31 AM
RE: 3Dbase code [Chapter 6] - by Brian Beuken - 01-28-2019, 02:15 PM
RE: 3Dbase code [Chapter 6] - by GSalvato - 01-28-2019, 03:02 PM
RE: 3Dbase code [Chapter 6] - by Brian Beuken - 01-28-2019, 09:05 PM
RE: 3Dbase code [Chapter 6] - by Brian Beuken - 01-28-2019, 11:12 PM
RE: 3Dbase code [Chapter 6] - by GSalvato - 01-29-2019, 09:28 AM
RE: 3Dbase code [Chapter 6] - by jomoengineer - 01-31-2019, 06:49 AM
RE: 3Dbase code [Chapter 6] - by GSalvato - 01-31-2019, 07:44 PM
RE: 3Dbase code [Chapter 6] - by Brian Beuken - 01-29-2019, 11:56 AM
RE: 3Dbase code [Chapter 6] - by GSalvato - 01-29-2019, 03:36 PM

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