07-03-2019, 08:13 AM
Nice machine, very fast, and does run GLmark2 offscreen at 400, so nippy
But sadly I cannot get any mesa libs to install on the minimal ubuntu OS which is currently the only one with hardware acceleration....I guess it has to go in the drawer for a while until the software is a bit more stable...looks promising though.
But I don't have a clue how to fix this, I'll just wait for an OS update that does.
Some packages could not be installed. This may mean that you have
requested an impossible situation or if you are using the unstable
distribution that some required packages have not yet been created
or been moved out of Incoming.
The following information may help to resolve the situation:
The following packages have unmet dependencies:
libgles2-mesa-dev : Depends: libegl1-mesa-dev but it is not going to be installed
Depends: libglvnd-dev but it is not going to be installed
E: Unable to correct problems, you have held broken packages.
But sadly I cannot get any mesa libs to install on the minimal ubuntu OS which is currently the only one with hardware acceleration....I guess it has to go in the drawer for a while until the software is a bit more stable...looks promising though.
But I don't have a clue how to fix this, I'll just wait for an OS update that does.
Some packages could not be installed. This may mean that you have
requested an impossible situation or if you are using the unstable
distribution that some required packages have not yet been created
or been moved out of Incoming.
The following information may help to resolve the situation:
The following packages have unmet dependencies:
libgles2-mesa-dev : Depends: libegl1-mesa-dev but it is not going to be installed
Depends: libglvnd-dev but it is not going to be installed
E: Unable to correct problems, you have held broken packages.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's