12-14-2020, 10:46 PM
A few vids to show the Pi reachingits limits with this vertex lighting system
and now for a giant model, far too close this is over 50K verts, so quite a lot of work, though its not the vert calcs that kill the fps but accessing the 3 textures to resolve the lighting
And just for comparison I ran this on the Jetson too.....oh mammma the Pi runs at 1024x768 and limps to 20-30 fps
the Jetson runs at full 1080, and initially I locked it to the display rate, so 60fps.. when I released it... it ran flat out at 400+ though thats not whats actually happening since the gpu is simply passing on some of the writes.
Impressive as hell
and now for a giant model, far too close this is over 50K verts, so quite a lot of work, though its not the vert calcs that kill the fps but accessing the 3 textures to resolve the lighting
And just for comparison I ran this on the Jetson too.....oh mammma the Pi runs at 1024x768 and limps to 20-30 fps
the Jetson runs at full 1080, and initially I locked it to the display rate, so 60fps.. when I released it... it ran flat out at 400+ though thats not whats actually happening since the gpu is simply passing on some of the writes.
Impressive as hell
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's