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Nano Pi T4
#1
I'm in love

Its been a long time since I could get a board, burn linux on it and immediately use it.
The T4 is such a board, it came with android installed, but I wanted Lubuntu, and hoped I could dual boot it from an SD, but that didn't work out, so I reflashed the eMMC with Lubuntu, very very simple

And wow, it works, its all there, GLMark2-es2 works fine, though it is frame locked so never went above 50fps, not to worry running it offscreen (avoiding the frame lock) throws up a mark of 312, that's 3 times faster than a raspberry Big Grin  And.....and.....OpenGLES3.2 yipeee


There's a small downside though, its froze on a 2nd turn of glmark2, it clearly got very hot even with the heat sink on board.. So it is a little fussy. Usually updates fix that, but I can' t get apt-get update to work
It says the dirs are locked....hmmm dunno how to fix that, so have posted on the forums.


I'm loving this board already... going to do a quick compare with the XU4 and Tinkerboard (after an update) to see how its glmarks compare. I'll set up a test project shortly to see how the standard demo plays. Its got a Mali 860Mp4 in there so its up there with the latest (in terms of SBC's, 5 years behind phones though) and has a nice bit of grunt, if we can control the overheat, it could be a contender.

Tinkerboard returns GLMark2-es2 score of 392...hmm that's surprising, and impressive, but the Tinkerboard only goes to OpenGLES3.1 

I'll add the XU4 here when I get round to hooking it up again.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#2
hmm just like the Xu4, I am having problems getting an X11 window to open, the latest Ubuntu seems to have some issues I don't know about... this will require some research, so for now the maze demo's on Ubuntu systems are on hold
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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