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C++ Coding MagPi #73
Now we know how to speed things up, lets get retro and fill the screen.
Discuss the separation of logic and display and work out a way to scroll.

Also lets make a start on using some fonts on our system to display text
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 


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