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C++ Coding Magpi #67
67 introduces some graphics into the mix which will see us begin to create basic systems that we can build on.

We still have some tech stuff to deal with, and its glossed over a little for the beginners, but once we can put our own graphics on screen we're nearly at the point of being able to place and scale them to create game environments.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 


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