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Reviewing the code
#1
Hey all, a reader has pointed out there is quite a lot of missing files from chapter 6 on, sorry I thought that the book made it clear you are building on the code you produce, but I accept that might not be as clear as I intended, and indeed some small demo files I reference are not on the download site, so I am going to start adding staged builds for chapter 6 onward to help you, though I still want you to try to build on the code base as you go.

I'll get this in place over the next few weeks
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#2
(02-11-2019, 01:11 AM)Brian Beuken Wrote: Hey all, a reader has pointed out there is quite a lot of missing files from chapter 6 on, sorry I thought that the book made it clear you are building on the code you produce, but I accept that might not be as clear as I intended, and indeed some small demo files I reference are not on the download site, so I am going to start adding staged builds for chapter 6 onward to help you, though I still want you to try to build on the code base as you go.

I'll get this in place over the next few weeks

GroundPlane and Filtering Demo's have been recovered and updated, I'll upload them as soon as I test them on a couple of test machines to ensure compatability
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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