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Setting up dynamic playfiled
#1
Not so much a mistake as a confusion, when you have got your photoframe up and running, we are getting ready to start work on a proper game using a dynamic buffer, the code for this is explained in page 68-77. You can add this code to your photoframe example and get it up and running with not too much effort, but really its just explaining the code you will be downloading to use in Chapter 5, so typing it all in is optional. I should have made that clearer.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#2
I've added an example of the DBFramework, which is what you will get if you expand the photo frame to a DB system, which in turn is evolved in to the InvadersStart base project
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#3
Ah, thanks for the clarification. I was wondering where the code at the end of Chapter 4 had to go.

The ExampleDB/DBFramework set of files has a file LinuxProject1.cpp under Source that is empty.
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