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New Jetson....
#1
oh moma

no info on where to buy yet, but oh moma, this is amazing. 
I've been after a jetson for a while but they are so expensive, this expected price brings it into my sub $100 range so can't wait to get my hands on one. The CPU is awesome, but that GPU, oh man that GPU.

https://www.androidauthority.com/nvidia-...aGnS2lJEH8
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#2
You can purchase the Jetson Nano from the NVIDA website or one of their Partners: Arrow, Seeed or SparkFun.
https://www.nvidia.com/en-us/autonomous-...tson-nano/

I got's mine on order.
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#3
I can't seem to get it from Nvidia,(America only) but will see if I can get one of them from the Partners, but it does bump the cost up over my limit, I have a few contacts at Nvidia
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#4
I was able to download, compile and run the OpenGL-ES 3.0 code from the OpenGL-ES 3.0 Programming Guide and it seems to run just run.

This is what I did .

1. Download the code to the Nano.
Click on Sample Code to go the GitHub repo for the Example Code
http://opengles-book.com/

Click on the GitHub link at the following
http://opengles-book.com/samplecode.html

2. Either run git or download the Zip file.
Git Example:
$ git clone https://github.com/danginsburg/opengles3-book.git

3. Change directory to 'opengles3-book'
$ cd opengles3-book

4. To build the samples, cd to the Common folder and run cmake.
$ cd Common

$ cmake ../

This should create the appropriate make files to build the samples and a message similar to the following show appear.

'Build files have been written to: /home/user_name/development/opengles3-book/Common'

5. From the same Common folder, run make.

$ make

6. If there were not errors, the samples should be under the Common folder.
Ex: Change Directory to Chapter_2 for the Hello_Triangle example.
$ cd Chapter_2/Hello_Triangle

7. Run the example.

./Hello_Triangle


Also, here is an interesting review where the Dolphin Emulator is used to test the Game Graphics of the Jetson Nano.
https://www.youtube.com/watch?v=5xrRxz5633I
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#5
It does seem like a very nice board, not generally aimed at the usual SBC market, but an extreme example of what an SBC could do. It is outside my self imposed price limit (import taxes) but I'll try a few avenues to get hold of one. I would like to try and use it for its AI/multi core properties as well as its amazing graphics.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#6
nice, got one on the way.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#7
Awesome! I will be interesting to see your comparison with the other boards.
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#8
Going to be a while though, just as we tried to order Arrow went out of stock Sad
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#9
oh Momma

this is cute, I like that they made the box serve as a stand... not got time to power it up yet though, far too much other work to do but will be tinkering and testing this very soon.
[Image: 62014730_2765686367090646_10058967467708...e=5D583015]
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#10
hmmm frustrating, can't seem to get an x11 window to open, even using the xhost + trick didn't do it....

I posted on the forums for some help and will come back to it

But there is no doubting this is a fast system, compiling the full demo was very quick indeed, I can't wait to see how it copes when I get a window opened.

I also ran glmark2-es2 on it.....

it returned a staggering score of....1977


.....1977

holy shitballs....
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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