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Fundamentals of C/C++ Game Programming in Class form
Hey Brian,

I was wondering if you have thought about offering the teachings from "Fundamentals of C/C++ Game Programming" in some sort of online class form or MOOC?    I think something like Udemy would be a good place for this and could broaden the audience for the book.   Maybe even combine the MagPi articles with the material from the book?

Any thoughts on this?


Its not impossible, for my day job, I teach general programming, and I am currently working on a general intro tutorial to C++, the content of which will be quite familiar to the book readers. And when I do get some time..(I have heard it does exist) I will make a few videos.. The tutorial and links to youtube videos will be hosted here.. But don't expect anything before Winter.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 


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