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C++ Coding MagPi #70
The code isn't change a lot this month, but we have used a new key reader, (same as in my book) which gives us much more control and allows us to do multiple things

Also we address some of the speed issues, and refine the code a bit to get rid of warnings we previously just ignored but now have to take care of.

Our 1st framework is now ready, it can still use a few tweeks but we can take this forward to create a much nicer game next month.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 


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