Chapter 4 Putting it All Together

Chapter main image

Chapter Overview

Chapter 4 is an introduction chapter to the new target system. Due to some updates of Visual Studio and Raspberry OS, it might look a little different from the book, but you will recognise the key content.

There are 2 examples (there were 3 but you don't need the base version)of code that will build but needs content added as per the book, and a finished version that just needs you to add some assets.

You will find the zip file containing both projects is now in your download folder, unzip it into your work folder and enjoy

You will also find a 1st example of the Double Buffer system we will use for our next couple of games, its complete with its surface class set up and an example of it in use..

Download Chapter 4 Resources

Code to Enter

Main Example
Copied!
Loading code sample...