// adapted from Template revision 3 IGAD/NHTV - Jacco Bikker - 2006-2009

//#define MALLOC64(x) _aligned_malloc(x,64)
//#define FREE64(x) _aligned_free(x)

#include "stdio.h"
#include "math.h"
#include "string.h"
#include "stdlib.h"
#include "Surface.h"





	void NotifyUser(char* s);

	// -----------------------------------------------------------
	// True-color surface class implementation
	// -----------------------------------------------------------

	Surface::Surface(int a_Width, int a_Height, Pixel* a_Buffer)
		: m_Width(a_Width)
		, m_Height(a_Height)
		, m_Buffer(a_Buffer)
		, m_Pitch(a_Width)

	{

	}

	Surface::Surface(int a_Width, int a_Height)
		: m_Width(a_Width)
		, m_Height(a_Height)
		, m_Pitch(a_Width)

	{ 
		m_Buffer = (Pixel*)malloc(a_Width * a_Height * sizeof(Pixel));
	}

	Surface::Surface(const char* a_File, MyFiles* FileHandler)
		: m_Buffer(NULL)
		, m_Width(0)
		, m_Height(0)
		
	{
		// use the name to load the image and set up Height and Width
		m_Buffer = (Pixel*)FileHandler->Load(a_File, &m_Width, &m_Height);
		int pixsize = sizeof(Pixel);

		if (m_Buffer == NULL)
		{
			printf("File %s cannot be loaded, check name and dir \n", a_File);
		}
		else
		{
			printf("Buffer loaded with %s image, size is %i,%i\n",  a_File, m_Width, m_Height);
		}
		SetPitch(m_Width);

	}


	Surface::~Surface()
	{
		free(m_Buffer);
	}

	void Surface::ClearBuffer(Pixel a_Color)
	{
		//loop through and set to clear
		for (int i = 0; i <(m_Width * m_Height); i++)
		{
			m_Buffer[i] = a_Color;
		}

	}

	

	void Surface::Resize(int a_Width, int a_Height, Surface* a_Orig)
	{
		unsigned int newpitch = (a_Width + 16) & 0xffff0; // calculate the new pitch size
		
		Pixel* src = a_Orig->GetBuffer(); 
		Pixel* dst = m_Buffer;  // set up source and destination for moves
		
		int u, v, owidth = a_Orig->GetWidth();
		int	oheight = a_Orig->GetHeight();
		int destx = (owidth << 10) / a_Width;
		int	desty = (oheight << 10) / a_Height;
		
		for (v = 0; v < a_Height; v++)
		{
			for (u = 0; u < a_Width; u++)
			{
				int su = u * destx, sv = v * desty;
		
				Pixel* s = src + (su >> 10) + (sv >> 10) * owidth;
				
				int ufrac = su & 1023, vfrac = sv & 1023;
				
				int w4 = (ufrac * vfrac) >> 12;
				int w3 = ((1023 - ufrac) * vfrac) >> 12;
				int w2 = (ufrac * (1023 - vfrac)) >> 12;
				int w1 = ((1023 - ufrac) * (1023 - vfrac)) >> 12;
				int x2 = ((su + destx) > ((owidth - 1) << 10)) ? 0 : 1;
				int y2 = ((sv + desty) > ((oheight - 1) << 10)) ? 0 : 1;
				Pixel p1 = *s, p2 = *(s + x2), p3 = *(s + owidth * y2), p4 = *(s + owidth * y2 + x2);
				unsigned int r = (((p1 & REDMASK) * w1 + (p2 & REDMASK) * w2 + (p3 & REDMASK) * w3 + (p4 & REDMASK) * w4) >> 8) & REDMASK;
				unsigned int g = (((p1 & GREENMASK) * w1 + (p2 & GREENMASK) * w2 + (p3 & GREENMASK) * w3 + (p4 & GREENMASK) * w4) >> 8) & GREENMASK;
				unsigned int b = (((p1 & BLUEMASK) * w1 + (p2 & BLUEMASK) * w2 + (p3 & BLUEMASK) * w3 + (p4 & BLUEMASK) * w4) >> 8) & BLUEMASK;
				*(dst + u + v * newpitch) = (Pixel)(r + g + b);
			}
		}
		// reset the members to new values
		m_Width = a_Width;
		m_Height = a_Height;
		m_Pitch = newpitch;
	}

	void Surface::Line(float x1, float y1, float x2, float y2, Pixel c)
	{
		if ((x1 < 0) || (y1 < 0) || (x1 >= m_Width) || (y1 >= m_Height) ||
			(x2 < 0) || (y2 < 0) || (x2 >= m_Width) || (y2 >= m_Height))
		{
			return;
		}
		float b = x2 - x1;
		float h = y2 - y1;
		float l = fabsf(b);
		if (fabsf(h) > l) l = fabsf(h);
		int il = (int)l;
		float dx = b / (float)l;
		float dy = h / (float)l;
		for (int i = 0; i <= il; i++)
		{
			*(m_Buffer + (int)x1 + (int)y1 * m_Pitch) = c;
			x1 += dx, y1 += dy;
		}
	}

	void Surface::Plot(int xpos, int ypos, Pixel p)
	{ 
		if ((xpos >= 0) && (ypos >= 0) && (xpos < m_Width) && (ypos < m_Height)) 
		{
			m_Buffer[xpos + (ypos * m_Pitch)] = p;
		}
	}

	void Surface::DrawBox(int xTL, int yTL, int xBR, int yBR, Pixel p)
	{
		int LBox = xBR - xTL;
	
		Line((float)xTL, (float)yTL, (float)xTL+LBox, (float)yTL, p);
		Line((float)xBR, (float)yTL, (float)xBR, (float)yBR, p);
		Line((float)xTL, (float)yBR, (float)xBR, (float)yBR, p);
		Line((float)xTL, (float)yTL, (float)xTL, (float)yBR, p);
	}

	void Surface::Bar(int x1, int y1, int x2, int y2, Pixel c)
	{
		Pixel* a = x1 + y1 * m_Pitch + m_Buffer;
		for (int y = y1; y <= y2; y++)
		{
			for (int x = 0; x <= (x2 - x1); x++) a[x] = c;
			a += m_Pitch;
		}
	}

	void Surface::CopyTo(Surface* a_Dst, int a_X, int a_Y)
	{
		Pixel* dst = a_Dst->GetBuffer();
		Pixel* src = m_Buffer;
		if ((src) && (dst)) 
		{
			int srcwidth = m_Width;
			int srcheight = m_Height;
			int srcpitch = m_Pitch;
			int dstwidth = a_Dst->GetWidth();
			int dstheight = a_Dst->GetHeight();
			int dstpitch = a_Dst->GetPitch();
			if ((srcwidth + a_X) > dstwidth) srcwidth = dstwidth - a_X;
			if ((srcheight + a_Y) > dstheight) srcheight = dstheight - a_Y;
			if (a_X < 0) src -= a_X, srcwidth += a_X, a_X = 0;
			if (a_Y < 0) src -= a_Y * srcpitch, srcheight += a_Y, a_Y = 0;
			if ((srcwidth > 0) && (srcheight > 0))
			{
				dst += a_X + dstpitch * a_Y;
				for (int y = 0; y < srcheight; y++)
				{
					memcpy(dst, src, srcwidth* sizeof(Pixel));
					dst += dstpitch;
					src += srcpitch;
				}
			}
		}
	}

	void Surface::BlendCopyTo(Surface* a_Dst, int a_X, int a_Y)
	{
		Pixel* dst = a_Dst->GetBuffer();
		Pixel* src = m_Buffer;
		if ((src) && (dst)) 
		{
			int srcwidth = m_Width;
			int srcheight = m_Height;
			int srcpitch = m_Pitch;
			int dstwidth = a_Dst->GetWidth();
			int dstheight = a_Dst->GetHeight();
			int dstpitch = a_Dst->GetPitch();
			if ((srcwidth + a_X) > dstwidth) srcwidth = dstwidth - a_X;
			if ((srcheight + a_Y) > dstheight) srcheight = dstheight - a_Y;
			if (a_X < 0) src -= a_X, srcwidth += a_X, a_X = 0;
			if (a_Y < 0) src -= a_Y * srcpitch, srcheight += a_Y, a_Y = 0;
			if ((srcwidth > 0) && (srcheight > 0))
			{
				dst += a_X + dstpitch * a_Y;
				for (int y = 0; y < srcheight; y++)
				{
					for (int x = 0; x < srcwidth; x++) dst[x] = AddBlend(dst[x], src[x]);
					dst += dstpitch;
					src += srcpitch;
				}
			}
		}
	}

	
	void Surface::CopyAlphaPlot(Surface* a_Dst, int a_X, int a_Y, int a_Alpha ) 
	{
		Pixel* dst = a_Dst->GetBuffer();
		Pixel* src = m_Buffer;

		if ((src) && (dst))
		{
			int srcwidth = m_Width;
			int srcheight = m_Height;
			int srcpitch = m_Pitch;
			int dstwidth = a_Dst->GetWidth();
			int dstheight = a_Dst->GetHeight();
			int dstpitch = a_Dst->GetPitch();
			if ((srcwidth + a_X) > dstwidth) srcwidth = dstwidth - a_X;
			if ((srcheight + a_Y) > dstheight) srcheight = dstheight - a_Y;
			if (a_X < 0) src -= a_X, srcwidth += a_X, a_X = 0;
			if (a_Y < 0) src -= a_Y * srcpitch, srcheight += a_Y, a_Y = 0;
			if ((srcwidth > 0) && (srcheight > 0))
			{
				dst += a_X + dstpitch * a_Y;
				for (int y = 0; y < srcheight; y++)
				{
					
					for (int x = 0; x < srcwidth; x++)
					{
						
						if (src[x] & ALPHAMASK) dst[x] = src[x]+a_Alpha; // this will stop us drawing colours but alpha 0
					}
					dst += dstpitch;
					src += srcpitch;
				}
			}
		}
	}





	// this is almost exclusivly used by a tilefont system
	void Surface::CopyBox(Surface* Dest, int SourceX, int SourceY, int Width, int Height, int dstPitch, int DestX, int DestY, Pixel colour)
	{
		Pixel* dst = Dest->GetBuffer();
		Pixel* src = GetBuffer();
		src += SourceY*(this->GetPitch()*Height);
		src += SourceX*(Width);
		if ((src) && (dst))
		{
			dst += DestX + (dstPitch * DestY);
			for (int y = 0; y < Height; y++)
			{
				for (int x = 0; x < Width; x++)
				{
					if (src[x] & ALPHAMASK) dst[x] = colour;
				}
				dst += dstPitch;
				src += GetPitch();
			}
		}
	}



	Sprite::Sprite(Surface* a_Surface, unsigned int a_NumFrames)
		: m_Width(a_Surface->GetWidth() / a_NumFrames)
		, m_Height(a_Surface->GetHeight())
		, m_Pitch(a_Surface->GetWidth())
		, m_NumFrames(a_NumFrames)
		, m_CurrentFrame(0)
		, m_Flags(0)
		, m_Start(new unsigned int*[a_NumFrames])
		, m_Surface(a_Surface)
	{
		InitializeStartData();
	}

	Sprite::~Sprite()
	{
		delete m_Surface;
		for (unsigned int i = 0; i < m_NumFrames; i++) delete m_Start[i];
		delete m_Start;
	}

	void Sprite::Draw(int a_X, int a_Y, Surface* a_Target)
	{
		if ((a_X < -m_Width) || (a_X > (a_Target->GetWidth() + m_Width))) return;
		if ((a_Y < -m_Height) || (a_Y > (a_Target->GetHeight() + m_Height))) return;
		int x1 = a_X, x2 = a_X + m_Width;
		int y1 = a_Y, y2 = a_Y + m_Height;
		Pixel* src = GetBuffer() + m_CurrentFrame * m_Width;
		if (x1 < 0)
		{
			src += -x1;
			x1 = 0;
		}
		if (x2 > a_Target->GetWidth()) x2 = a_Target->GetWidth();
		if (y1 < 0) 
		{ 
			src += -y1 * m_Pitch;
			y1 = 0;
		}
		if (y2 > a_Target->GetHeight()) y2 = a_Target->GetHeight();
		Pixel* dest = a_Target->GetBuffer();
		int xs;
		const int dpitch = a_Target->GetPitch();
		if ((x2 > x1) && (y2 > y1))
		{
			unsigned int addr = y1 * dpitch + x1;
			const int width = x2 - x1;
			const int height = y2 - y1;
			for (int y = 0; y < height; y++)
			{
				const int line = y + (y1 - a_Y);
				const int lsx = m_Start[m_CurrentFrame][line] + a_X;
				if (m_Flags & FLARE)
				{
					xs = (lsx > x1) ? lsx - x1 : 0;
					for (int x = xs; x < width; x++)
					{
						const Pixel c1 = *(src + x);
						if (c1) 
						{
							const Pixel c2 = *(dest + addr + x);
							*(dest + addr + x) = AddBlend(c1, c2);
						}
					}
				}
				else 
				{
					xs = (lsx > x1) ? lsx - x1 : 0;
					for (int x = xs; x < width; x++)
					{
						const Pixel c1 = *(src + x);
						if (c1) *(dest + addr + x) = c1;
					}
				}
				addr += dpitch;
				src += m_Pitch;
			}
		}
	}

	void Sprite::DrawScaled(int a_X, int a_Y, int a_Width, int a_Height, Surface* a_Target)
	{
		if ((a_Width == 0) || (a_Height == 0)) return;
		int v = 0;
		int du = (m_Pitch << 10) / a_Width;
		int dv = (m_Height << 10) / a_Height;
		Pixel* dest = a_Target->GetBuffer() + a_X + a_Y * a_Target->GetPitch();
		Pixel* src = GetBuffer() + m_CurrentFrame * m_Pitch;
		int x, y;
		for (y = 0; y < a_Height; y++)
		{
			int u = 0;
			int cv = (v >> 10) * m_Pitch;
			for (x = 0; x < a_Width; x++)
			{
				*(dest + x) = *(src + (u >> 10) + cv);
				u += du;
			}
			v += dv;
			dest += a_Target->GetPitch();
		}
	}

	void Sprite::InitializeStartData()
	{
		for (unsigned int f = 0; f < m_NumFrames; ++f)
		{
			m_Start[f] = new unsigned int[m_Height];
			for (int y = 0; y < m_Height; ++y)
			{
				m_Start[f][y] = m_Width;
				Pixel* addr = GetBuffer() + f * m_Width + y * m_Pitch;
				for (int x = 0; x < m_Width; ++x)
				{
					if (addr[x])
					{
						m_Start[f][y] = x;
						break;
					}
				}
			}
		}
	}


